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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000476
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Text File
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1998-04-08
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2KB
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63 lines
FITini
//---------------------------------------------------------------------------
//
// VEHICLE: Utility Vehicle
//
// BASE ID: 500
//
//---------------------------------------------------------------------------
// This is a sample MechBase Data File.
[ObjectClass]
l ObjectTypeNum = 3
[Header]
st FileType = "GroundVehicleType"
[General]
ul ID = 500 // ID number for this mech type
uc Alignment = 0 // 0 = Inner Sphere, 1 = Clan
st Name = "Utility" // vehicle type description
uc Chassis = 0 // Standard Chassis
f TonnageClass = 20.0 // 80 tons
[InternalStructure]
//------------------------------------------------------------------------
// In theory, the following should be dictated by the MaxTonnage, correct?
uc Front = 1
uc Left = 1
uc Right = 1
uc Rear = 1
uc Turret = 1
[ObjectType]
st Name = "Utility" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 43 // ID number for this mech type
l Appearance = 0x050001B5
l Duration = -1 // Lasts forever = -1
l MaxDamage = 200 // Number of damage points before BOOM!
l ExplosionObject = 41 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 15 // Extent Radius in Meters
l IconNumber = 0
[Control]
ul Type = 2 //player = 1, ai = 2, net = 3
ul DataType = 1 //mech control data = 1
[Dynamics]
ul Type = 2 //Mech dynamics = 1
[VehicleDynamics]
l maxTurretYawRate = 90
l maxTurretYaw = 100
l maxVehicleYawRate = 360
f maxAccel = 15.0 //18.0
f maxVelocity = 15.0 //18.0
[AudioVisual]
st Anim = "animString"
uc[3] MoveAnimSpeed = 0,2,1
FITEnd